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ABOUT HIMALAYA STUDIOS

Britney K. Brimhall
Chairman & CEO

Miss Brimhall graduated from Arizona State University with a degree in German and extensive studies in Business. Her understanding of the German culture and language aids the company in marketing the game to the significant European market. Similarly, her study of business aids in the survival, operating, and growth of the company. In the past, Miss Brimhall co-founded an international intranet startup (based in Germany), and gained useful knowledge in operating a company in a virtual environment, working with current technology, and relating to different cultures, amongst other things.

Later, she worked in first-level management as the office and billing manager at one of the most respected psychology clinics related to compulsive disorders in the State of Arizona. Additionally, she has created her own online support community dedicated to sufferers of severe mental health disorders, has consulted psychologists and Ivy League graduate students, written informative articles, given interviews through magazines, radio and newspaper, participated in international conferences, and aided non-profit organizations. This has given her valuable training in psychology, allowing her to understand both her team and customers; it has also provided her with experience in working with journalists, consulting, and creating a strong, online community of satisfied customers.

Additionally, Miss Brimhall is an award-winning artist who has worked as an artist and programmer on several adventure/RPG projects, giving her experience working within a creative team environment. Subsequently, she pursued her own interests in game development, and co-founded both a non-profit and for-profit game creation company. She not only co-managed several award-winning projects, but also learned the ropes of game making through creating art, design documents, websites, practicing basic scripting, motivating team members and promoting games. She understands the concepts related to game making, and more importantly, understands how to work within a team environment.

She is an active member of the International Game Developers Association (IGDA) and has recently spoken on the topic of successfully managing projects remotely.

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Christopher T. Warren
Chairman & President

Mr. Warren is a valuable commodity to any game development team; he could be considered the King Midas of projects--whatever project he touches gets completed. Starting as an artist on a non-profit project, he quickly worked his way up to art administrator by proving his dedication through his consistent, hard work. He learned to manage other team members, delegate tasks, motivate the art department, and more importantly, how to commit himself entirely to the completion of a project.

Mr. Warren soon used his skills to co-found his own non-profit game project, and the results were impressive. Using his remarkable management skills, he completed his first project within 9 months; his second project was completed nearly a year later. Whereas most endeavors by virtual teams are never completed, Mr. Warren was able to see each project through to the end.

In addition to being a talented manager, he is also a competent scripter, providing the majority of programming efforts on each game released to date. Additionally, he is a jack-of-all-trades, giving him valuable knowledge for working with numerous departments. He easily communicates with the musicians, plot writers, artists and programmers. Having been an actor in the past, he also has an excellent understanding of what makes an interesting screenplay, how to entertain an audience, and also has skills in voice acting and setting up interesting scenes and environments. Additionally, Mr. Warren has a unique talent for focusing on the overall picture--he has a vision of what the game should be, and he is certain that the product made matches the quality that was always envisioned. More significant than merely having an impressive resume, Mr. Warren also has an amazing track-record and has repeatedly gained the respect of each and every staff member that has worked along side him. When someone sees the dedication he is willing to put into a project, they are inspired and motivated to work to their full potential as well.

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Stephen K. Brimhall
Vice President & Secretary

Executive Vice President, Chief Financial Officer and member of the Board of directors of the Doric Group of Companies, located in Alameda, California. Member, Board of Governors, Harbor Bay Isle Associates since its inception in 1972. Harbor Bay Isle Associates is the master developer of the 1,000 acre Harbor Bay new community development located adjacent to the Oakland International Airport on San Francisco Bay.

Mr. Brimhall has more than 35 years of experience in all aspects of real estate development and finance with Doric and Utah International, Inc. He spent three years in international finance as Vice President and Treasurer of Utah. He also served as Vice President and Manager of the Land Division of Utah. Mr. Brimhall was a key member of the team that put together the original Harbor Bay venture in 1972 between Doric and Utah. After completion of the sale of Utah in 1984, to Broken Hill Propriety, LTD, a large Australian natural resource company, Mr. Brimhall joined Doric and the Harbor Bay project on a full time basis.

Mr. Brimhall received a bachelor's degree in accounting from Brigham Young University and an MBA from Stanford University. He is a licensed real estate broker.

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Anne M. Steinmetz
Marketing Director

Always a lover of games, mysteries, and puzzles in the low-tech world, Anne Steinmetz has now joined the ranks of computer adventure gamers.

Ms. Steinmetz brings to Himalaya Studios an extensive background in Business Operations and Communication. Her 20+ years of management experience includes the following positions: Marketing Director for an Arizona manufacturing and sales company, General Manager of a Canadian manufacturing and sales facility, Area Operations Manager for a California corporate computer retailer, Editor for local and national publications, Consultant for special events and promotions, and Operations Director of an Arizona non-profit organization.

In these positions, Ms. Steinmetz oversaw Business Operations and Administration, including budgeting and P&L management. She was also responsible for Marketing, focusing on writing, human resources, training, event management, and communication.

It is the last area that has always been a passion for Ms. Steinmetz, particularly clean and thoughtful editing that facilitates clear understandable communication. Her expertise in managing communication efforts, and her diverse background and broad areas of knowledge, are incredible assets that will help bring our company to the next level.

In addition to her work with Himalaya, Ms. Steinmetz is a co-owner of an Arizona design company featuring fashion accessories and home décor. She also pursues her writing interests as a freelance editor, and is currently enrolled in the Arizona State University Non-Profit Management Institute.

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Hank the Hammer
Chief Mascot Officer (CMO)

Hank the Hammer, born on January 20th, 2005, is the newest member of top management. Trained in the art of sitting, laying down, giving five, and heeling, he is an asset to any would be development team. He currently serves as official Mascot of Himalaya Studios, and his favorite past times include sleeping on the CEO's head and assuming the role of oversized yet highly cuddly lap dog. The size of a small Labrador at 10 weeks of age, this Great Dane shall soon outweigh all members of the development team.



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Daniel Stacey
Writer

Daniel has been practising his craft since the age of sixteen, writing fan fiction novels ("Future's History: The Story of Space Quest XII") and fan games ("King's Quest II: Romancing the Stones"). He is currently working on his first original novel. Daniel loves chicken, cats and chocolate, though admits to craving only two of them. He is a teacher, which is a testiment to, and cause of, his present level of sanity. Daniel hopes that the world will one day unite in peace (or failing that, stay in one piece), and that every free citizen buys at least ten copies of "Al Emmo" - per extended family member.



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Tom & Dianne Lewandowski
Audio Directors

Tom began his musical exploits by learning to play percussion and guitar at age ten. During the late 1970's and early 1980's, he was the songwriter, lead singer and rhythm guitarist for Exodus, a locally popular folk-rock band. As the personal computer and the Musical Instrument Digital Interface (MIDI) began to mature, he met Dianne on an online service while looking for other MIDI enthusiasts and they began composing music, together, marrying not long after that.

Dianne wanted to dance, but her mother had other ideas. At the age of 5 she began formal piano lessons, and at the age of 7 gave up her ballet slippers. She pursued her music degree in the late 1970's and early 1980's, focusing on theory, playing in several jazz, choral, and string ensembles.

Tom and Dianne established QuestStudios.com in 1995, which has become recognized around the world as the definitive archive of Sierra On-Line gaming music. Still, Tom's primary career is that of a full-time Medical Technologists, since graduating from college in 1983.

There is a rewarding and exciting art to composing theme music, and it has been a pleasure pursuing this through the gaming industry.

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Stijn van Empel
Programmer

After an impressive stint as the community director for AGD Interactive, Stijn has joined the ranks of the programming department.

His efficiency in multitasking has allowed him to easily intergrate himself into various departments, quickly earning the admiration of the rest of the team.

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Joe Schierschmidt
3D Environment Modeler

Joe has always had a vast interest in design work. Since purchasing his first computer as a child, he would purchase Home Building kits on PC as much as he bought games. His favorite games were Adventure, in the classic Sierra and LucasArts titles. The designing and computer work naturally evolved into the 3D arts when he begin to work on creating 3D models of buildings. He graduated college with an Associates in CAD (Computer-Aided Drafting) and a Bachelor's in CVT (Computer Visualization Technology) and has since been freelancing and anticipates going into fulltime 3D designing.



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Bonnie Van De Ven
3D Modeler / Animator

Ever since she could remember, Bonnie had always been interested in creating characters and making them come to life. She has always had a passion for Adventure games, and would spend endless hours in front of the computer getting Roger Wilco and King Graham into all sorts of trouble. Nowadays she still spends endless hours in front of the computer, now creating characters that get into trouble. She has just finished her bachelor of arts in graphic design / multimedia and is currently doing her masters in animation.



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Stuart Murray
3D Modeler / Animator

Using an old super 8 camera and some of his favourite toys, Stuart was introduced to the wonders of animation at an early age. Computers stepped in shortly after and creating short animations using Deluxe Paint on the Amiga was the next logical step. Almost turning his back on animation to study graphic design in 1998, he discovered 3D animation and hasn't looked back. Self taught, Stuart currently works at a regional advertising agency to create all sorts of whiz-bang computer generated imagery, and is in the process of creating a short film in his spare time.

You can visit his homepage at www.stu-art.net.au

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Eriq Chang
Background Artist

Eriq has developed websites for artists like RuPaul, produced interactive content for Disney, and dabbled in the grotesque with Freddy Krueger effects extraordinaire Anders Eriksen. His client list is as varied as his style.

When he's not busy chasing his tigers around the house, Eriq enjoys illustration, music, and computer games. Introduced to Sierra at the age of fourteen, he began creating his own games complete with hint books and faux order forms! If someone told him he'd be working with a talented team on a real graphic adventure game years later, he'd have eaten his hat.

Later this year, Eriq will launch GraphicAdventure.com (a website focusing on the "art" of the graphic adventure genre) as well as his first book of fantasy illustrations accompanied by a unique soundtrack album.

Visit www.eriqchangstudio.com for more information.

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Michael Freeman
Character Animation / Rigging

Michael was first introduced to Sierra games by his older brother when they were kids playing King’s Quest (the very first one back in the 1980’s) at a friend’s house. He was amazed with the amount of freedom that can be found in Sierra games compared to what console games had to offer. Colonel’s Bequest, King’s Quest V, Quest for Glory IV and Space Quest are his favorites. Michael also really enjoyed the King Quest II VGA remake "Romancing the Stones" and thinks it’s probably the best King Quest story ever! He designed and created/animated a new 3D version of the "Griffin" for AGD Interactive's remake of Quest for Glory 2.

Michael Freeman grew up as an artist influenced by comics, video games, special effects, and movies. Michael graduated from Rochester Institute of Technology (Rochester, New York) in 2003 with a Bachelor of Fine Arts with honors majoring in animation. He just married his Canadian sweetheart and now both are living in Florida.


Visit http://www.drawallday.net for more information.

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Himalaya Studios © 2004 | contact: info@himalayastudios.com