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Britney K. Brimhall
Chairman & CEO
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Miss
Brimhall graduated from Arizona State University with a degree
in German and extensive studies in Business.
Her understanding of the German culture
and language aids the company in marketing
the game to the significant European market. Similarly,
her study of business aids in the survival, operating,
and growth of the company. In the past, Miss Brimhall
co-founded an international intranet startup (based in
Germany), and gained useful knowledge in operating a company
in a virtual environment, working with current technology,
and relating to different cultures, amongst other things.
Later, she worked in first-level management as the office
and billing manager at one of the most respected psychology
clinics related to compulsive disorders in the State of
Arizona. Additionally, she has created her own online
support community dedicated to sufferers of severe mental
health disorders, has consulted psychologists and
Ivy League graduate students, written informative
articles, given interviews through magazines, radio
and newspaper, participated in international conferences,
and aided non-profit organizations. This has given her
valuable training in psychology, allowing her to understand
both her team and customers; it has also
provided her with experience in working with journalists,
consulting, and creating a strong, online community
of satisfied customers.
Additionally, Miss Brimhall is an award-winning artist
who has worked as an artist and programmer on several
adventure/RPG projects, giving her experience working
within a creative team environment. Subsequently, she
pursued her own interests in game development, and co-founded
both a non-profit and for-profit game creation company.
She not only co-managed several award-winning projects,
but also learned the ropes of game making through creating
art, design documents, websites, practicing basic scripting,
motivating team members and promoting games.
She understands the concepts related to game making, and
more importantly, understands how to work within a
team environment.
She is an active member of the International Game Developers
Association (IGDA) and has recently spoken on the
topic of successfully managing projects remotely. back to top
Christopher T. Warren
Chairman & President
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Mr. Warren is a valuable commodity
to any game development team; he could be considered the
King Midas of projects--whatever project he touches gets
completed. Starting as an artist on a non-profit
project, he quickly worked his way up to art administrator
by proving his dedication through his consistent,
hard work. He learned to manage other team members,
delegate tasks, motivate the art department,
and more importantly, how to commit himself entirely
to the completion of a project.
Mr. Warren soon used his skills to co-found his own non-profit
game project, and the results were impressive. Using his
remarkable management skills, he completed his first project
within 9 months; his second project was completed nearly
a year later. Whereas most endeavors by virtual teams
are never completed, Mr. Warren was able to see each project
through to the end.
In addition to being a talented manager, he is also a
competent scripter, providing the majority of programming
efforts on each game released to date. Additionally, he
is a jack-of-all-trades, giving him valuable knowledge
for working with numerous departments. He easily communicates
with the musicians, plot writers, artists and programmers.
Having been an actor in the past, he also has an excellent
understanding of what makes an interesting screenplay,
how to entertain an audience, and also has skills in voice
acting and setting up interesting scenes and environments.
Additionally, Mr. Warren has a unique talent for focusing
on the overall picture--he has a vision of what the game
should be, and he is certain that the product made matches
the quality that was always envisioned. More significant
than merely having an impressive resume, Mr. Warren also
has an amazing track-record and has repeatedly gained
the respect of each and every staff member that has worked
along side him. When someone sees the dedication he is
willing to put into a project, they are inspired and motivated
to work to their full potential as well.
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Stephen K. Brimhall
Vice President & Secretary
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Executive Vice President, Chief
Financial Officer and member of the Board of directors
of the Doric Group of Companies, located in Alameda, California.
Member, Board of Governors, Harbor Bay Isle Associates
since its inception in 1972. Harbor Bay Isle Associates
is the master developer of the 1,000 acre Harbor Bay new
community development located adjacent to the Oakland
International Airport on San Francisco Bay.
Mr. Brimhall has more than 35 years of experience
in all aspects of real estate development and finance
with Doric and Utah International, Inc. He spent three
years in international finance as Vice President and Treasurer
of Utah. He also served as Vice President and Manager
of the Land Division of Utah. Mr. Brimhall was a key member
of the team that put together the original Harbor Bay
venture in 1972 between Doric and Utah. After completion
of the sale of Utah in 1984, to Broken Hill Propriety,
LTD, a large Australian natural resource company, Mr.
Brimhall joined Doric and the Harbor Bay project on a
full time basis.
Mr. Brimhall received a bachelor's degree in accounting
from Brigham Young University and an MBA from Stanford
University. He is a licensed real estate broker.
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Anne M. Steinmetz
Marketing Director
Always a lover of games, mysteries, and puzzles in the
low-tech world, Anne Steinmetz has now joined the ranks
of computer adventure gamers.
Ms. Steinmetz brings to Himalaya Studios an extensive
background in Business Operations and Communication. Her
20+ years of management experience includes the following
positions: Marketing Director for an Arizona manufacturing
and sales company, General Manager of a Canadian manufacturing
and sales facility, Area Operations Manager for a California
corporate computer retailer, Editor for local and national
publications, Consultant for special events and promotions,
and Operations Director of an Arizona non-profit organization.
In these positions, Ms. Steinmetz oversaw Business Operations
and Administration, including budgeting and P&L management.
She was also responsible for Marketing, focusing on writing,
human resources, training, event management, and communication.
It is the last area that has always been a passion for
Ms. Steinmetz, particularly clean and thoughtful editing
that facilitates clear understandable communication. Her
expertise in managing communication efforts, and her diverse
background and broad areas of knowledge, are incredible
assets that will help bring our company to the next level.
In addition to her work with Himalaya, Ms. Steinmetz is
a co-owner of an Arizona design company featuring fashion
accessories and home décor. She also pursues her
writing interests as a freelance editor, and is currently
enrolled in the Arizona State University Non-Profit Management
Institute.
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Hank the Hammer
Chief Mascot Officer (CMO)
Hank the Hammer, born on January 20th, 2005, is the newest
member of top management. Trained in the art of sitting,
laying down, giving five, and heeling, he is an asset
to any would be development team. He currently serves
as official Mascot of Himalaya Studios, and his favorite
past times include sleeping on the CEO's head and assuming
the role of oversized yet highly cuddly lap dog. The size
of a small Labrador at 10 weeks of age, this Great Dane
shall soon outweigh all members of the development team.
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Daniel Stacey
Writer
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Daniel has been practising his craft
since the age of sixteen, writing fan fiction novels ("Future's
History: The Story of Space Quest XII") and fan games ("King's
Quest II: Romancing the Stones"). He is currently working
on his first original novel. Daniel loves chicken, cats
and chocolate, though admits to craving only two of them.
He is a teacher, which is a testiment to, and cause of,
his present level of sanity. Daniel hopes that the world
will one day unite in peace (or failing that, stay in one
piece), and that every free citizen buys at least ten copies
of "Al Emmo" - per extended family member.
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Tom & Dianne Lewandowski
Audio Directors
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Tom began his musical exploits by learning to play percussion and guitar at age ten. During the late 1970's and early 1980's, he was the songwriter, lead singer and rhythm guitarist for Exodus, a locally popular folk-rock band. As the personal computer and the Musical Instrument Digital Interface (MIDI) began to mature, he met Dianne on an online service while looking for other MIDI enthusiasts and they began composing music, together, marrying not long after that.
Dianne wanted to dance, but her mother had other ideas. At the age of 5 she began formal piano lessons, and at the age of 7 gave up her ballet slippers. She pursued her music degree in the late 1970's and early 1980's, focusing on theory, playing in several jazz, choral, and string ensembles.
Tom and Dianne established QuestStudios.com in 1995, which has become recognized around the world as the definitive archive of Sierra On-Line gaming music. Still, Tom's primary career is that of a full-time Medical Technologists, since graduating from college in 1983.
There is a rewarding and exciting art to composing theme music, and it has been a pleasure pursuing this through the gaming industry.
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Stijn van Empel
Programmer
After an impressive stint as the community director for AGD Interactive, Stijn has joined the ranks of the programming department.
His efficiency in multitasking has allowed him to easily intergrate himself into various departments, quickly earning the admiration of the rest of the team.
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Joe Schierschmidt
3D Environment Modeler
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Joe has always had a vast interest
in design work. Since purchasing his first computer as a
child, he would purchase Home Building kits on PC as much
as he bought games. His favorite games were Adventure, in
the classic Sierra and LucasArts titles. The designing and
computer work naturally evolved into the 3D arts when he
begin to work on creating 3D models of buildings. He graduated
college with an Associates in CAD (Computer-Aided Drafting)
and a Bachelor's in CVT (Computer Visualization Technology)
and has since been freelancing and anticipates going into
fulltime 3D designing.
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Bonnie Van De Ven
3D Modeler / Animator
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Ever since she could remember, Bonnie
had always been interested in creating characters and making
them come to life. She has always had a passion for Adventure
games, and would spend endless hours in front of the computer
getting Roger Wilco and King Graham into all sorts of trouble.
Nowadays she still spends endless hours in front of the
computer, now creating characters that get into trouble.
She has just finished her bachelor of arts in graphic design
/ multimedia and is currently doing her masters in animation.
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Stuart Murray
3D Modeler / Animator
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Using an old super 8 camera and some
of his favourite toys, Stuart was introduced to the wonders
of animation at an early age. Computers stepped in shortly
after and creating short animations using Deluxe Paint on
the Amiga was the next logical step. Almost turning his
back on animation to study graphic design in 1998, he discovered
3D animation and hasn't looked back. Self taught, Stuart
currently works at a regional advertising agency to create
all sorts of whiz-bang computer generated imagery, and is
in the process of creating a short film in his spare time.
You can visit his homepage at www.stu-art.net.au
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Eriq Chang
Background Artist
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Eriq has developed websites for artists
like RuPaul, produced interactive content for Disney, and
dabbled in the grotesque with Freddy Krueger effects extraordinaire
Anders Eriksen. His client list is as varied as his style.
When he's not busy chasing his tigers around the house,
Eriq enjoys illustration, music, and computer games. Introduced
to Sierra at the age of fourteen, he began creating his
own games complete with hint books and faux order forms!
If someone told him he'd be working with a talented team
on a real graphic adventure game years later, he'd have
eaten his hat.
Later this year, Eriq will launch GraphicAdventure.com (a
website focusing on the "art" of the graphic adventure genre)
as well as his first book of fantasy illustrations accompanied
by a unique soundtrack album.
Visit www.eriqchangstudio.com
for more information.
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Michael Freeman
Character Animation / Rigging
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Michael was first introduced to
Sierra games by his older brother when they were kids
playing King’s Quest (the very first one back in the 1980’s)
at a friend’s house. He was amazed with the amount of
freedom that can be found in Sierra games compared to
what console games had to offer. Colonel’s Bequest, King’s
Quest V, Quest for Glory IV and Space Quest are his favorites.
Michael also really enjoyed the King Quest II VGA remake
"Romancing the Stones" and thinks it’s probably the best
King Quest story ever! He designed and created/animated
a new 3D version of the "Griffin" for AGD Interactive's
remake of Quest for Glory 2.
Michael Freeman grew up as an artist influenced by comics,
video games, special effects, and movies. Michael graduated
from Rochester Institute of Technology (Rochester, New
York) in 2003 with a Bachelor of Fine Arts with honors
majoring in animation. He just married his Canadian sweetheart
and now both are living in Florida.
Visit http://www.drawallday.net
for more information.
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