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Messages - SirBaronSpielberg

#1
Suggestion:
Provide keyboard shortcuts for the actions look, interact, walk/run, cast and the interface for equip.

Probably only really useful for the Sierra-syle navigation.
#2
Quote from: Beacon80 on March 16, 2013, 12:03:48 PM
My only real suggestions come from when you tell D'arc to interact with something on the other side of the room (say, a door). First of all, he walks, even if you double-click.
More importantly, though, is that you lose all control until he does the action. I'd like to be able to click, or right-click, or something to cancel the action if D'arc is still walking. That way, if I notice something I overlooked as I'm leaving the room, I can stop and check it out.
I second this, something to cancel out an action would be very welcome.

I realized you can use ESC to basically advance to the end of the current action. Maybe it should be another key, like say SPACE and you can use ESC to cancel out the action.
#3
Suggestion:
After using the radial menu, make the mouse pointer return to the original position

Rational:
Consider I'm figuring out what to do with certain elements in the game. Firstly, I'm likely to look at it and then decide whether I want to do/try out something else.

The radial menu requires me to move the mouse away from the spot where I clicked the element to choose an action. When I want to try another option, I first have to target that element again.

I suggest that the mouse pointer, after an action has been chosen from the radial menu, jumps back to where I initiated the radial menu from.

Not every user might expect this behavior, so maybe it should be optional