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Messages - GameDevChris

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Could you post your questions about this issue in the following thread only? It'll be easier to keep track of things. Thanks.


Technical & Bugs forum / Re: illegal exception
« on: July 16, 2012, 11:27:57 AM »
I can't find any record of you having purchased the game via the Himalaya Studios store when searching the records by name or e-mail address.

Additionally, version 2.0 has not been available directly from the Himalaya Studios store since early 2009. Are you sure you didn't purchase it elsewhere?  It is possible that some third party sites are still selling digital download versions of version 2.0.

Can you please privately forward the sales receipt email you received to support@himalayastudios.com ?


Technical & Bugs forum / Re: illegal exception
« on: July 16, 2012, 05:24:28 AM »
To get version 3.0, just go to the Al Emmo page on the Himalaya Studios site here:


Uninstall your old 2.0 version of the game and then install the new trial version by clicking on the "Download Demo" button on the above page. Install it and then run the game.

On the Splash screen that appears, click the "Enter Key" button and then copy and paste the key that you were e-mailed when you bought the game from the Himalaya Store.

If you don't have that, please e-mail your full name and the same e-mail address you purchased the game with to replacements@himalayastudios.com with the subject line "Al Emmo v3.0 Upgrade".


Technical & Bugs forum / Re: illegal exception
« on: July 15, 2012, 02:34:29 PM »
What version of the game are you running and which site did you download it from? (assuming you didn't buy the CD).

You can find the game version by looking at the top of the readme.txt file or by loading the game and going to the "Settings" menu (drag the mouse to the top-left screen corner) and then clicking the "?" button.

Mage's Initiation Forum / Re: Beta Testing?
« on: May 22, 2012, 07:42:22 AM »
Hey Pat, we're not really anywhere close to beta testing the game yet. But when that time comes, we'll be putting out announcements via the usual places (i.e. Himalaya newsletter, Twitter, Facebook), so just be sure you're following us at all those places and you can't miss it!

News / Re: New Mage's Initiation Site Goes Live
« on: May 04, 2012, 06:34:31 AM »
Check this thread here for more information about the removal of the posters:


Mage's Initiation Forum / Re: The preorder
« on: April 23, 2012, 09:19:03 PM »
We actually decided to remove them, as it's a legal grey area and we didn't want anything to adversely affect future dealings.

I believe Eriq may be planning to give them away as prizes or promo items alongside the "Art of Sierra" book at some point in the future, though.

Racaboss, if the suggestions above don't work could you send an email to support@himalayastudios.com

I'll arrange a new version for you.

This is Postcards from Anozira (the Hidden Object Game), not "Al Emmo and the Lost Dutchman's Mine (the adventure game).

Racaboss, who's the publisher of the CD?

The game was compiled with a pretty new version of AGS.

Try doing what Dr Jones suggested. Go to the game directory, and right click on the Postcards from Anozira.exe file. Select the option to always run it with administrator privileges. That might work.

Otherwise, try going to the game directory, selecting all files and right clicking on them to bring up the properties menu. Make sure the "Read Only" checkbox is completely unchecked and then click OK. Try running it then and see if it makes a difference.

Mage's Initiation Forum / Re: The preorder
« on: April 22, 2012, 05:54:32 AM »
Hi, Rikard,

No worries, you can cancel the pre-order at any time.  Right now, we're just trying to gauge an idea of roughly how many people are interested in the Collector's Edition in order to get a more accurate idea of what costs will be associated with getting all the swag printed up and manufactured.

Once the price is announced, we'll be contacting everyone who signed up to let them know that they can either confirm their pre-order by making payment, or cancel their pre-order at that time.

Hope that helps!

News / New Mage's Initiation Site Goes Live
« on: March 27, 2012, 04:11:28 AM »
The new "Mage's Initiation: Reign of the Elements" website is now live! Thanks to Eriq Chang and Martin Kool for the exceptional web design work.

Click here to go to the new Mage's Initiation site

News / Re: Al Emmo v3.0 Released
« on: March 27, 2012, 01:01:51 AM »
You can send an e-mail to replacements@himalayastudios.com requesting an upgrade V3.0 license key. However, according to the records, it looks like you were e-mailed a new license key on 12th September 2010.

I'll resend that to your e-mail address.

General Forum / Re: PC Games of 2012
« on: February 27, 2012, 01:50:03 PM »
Sweet! It's nice to see the game mentioned in such a list, alongside so many esteemed titles.

No pressure at all!

News / New Point & Click Adventure - Jolly Rover
« on: February 24, 2012, 03:28:56 AM »
The fantastic piratey-dog-themed adventure game "Jolly Rover" is now available on the Himalaya store.

Check it out here

News / Retrospective Review
« on: February 22, 2012, 12:57:53 PM »
Adventure Classic Gaming likes Al Emmo and the Lost Dutchman's Mine quite a bit, apparently. In fact, they like it so much their review has been 6 years in the making. Take a look!


News / New Development Team Members
« on: January 27, 2012, 01:03:19 AM »
Applications for the programming positions have now closed. Thanks to everyone who applied! We are pleased to welcome Steve Poulton and Jason Mearls to the Mage's Initiation development team. They will assist in scripting the game's remaining puzzles and refining the underlying framework.

We're also thrilled to bring the talented Jessica Beebe on board as our 2D cut-scene animator. Her Disney-esque skills will be put to good use in creating the intermissions scenes for the game.

News / We're looking for an AGS Programmer
« on: January 05, 2012, 07:51:10 AM »
We're looking for an AGS scripter to expedite progress on our upcoming game, Mage's Initiation: Reign of the Elements. The person will also help with programming Hidden Object Games created with the AGS engine. Applicants must have the following qualities:

1) Self-motivated.

2) Experienced with AGS scripting.

3) Passion for RPG/Adventure games and very familiar with how both genres work. (Bonus points: clever puzzle design ideas & creative solutions)

If interested, please send an e-mail to contact@himalayastudios.com with the subject line "AGS Programmer" and let us know your skills, what AGS games you've worked on, and what you think you can bring to this project. Thanks!

Please note that this is a commercial paid project. A contract will be arranged with the successful applicant. If you think you fit the bill, please send an application/resume.

News / End of Year Sale - 50% Off
« on: December 27, 2011, 01:27:09 PM »
Al Emmo and the Lost Dutchman's Mine and Al Emmo's Postcards from Anozira are both 50% off until the 1st of January 2012.

Click here to get 'em cheap!

Mage's Initiation Forum / Re: iPhone/iPad?
« on: December 16, 2011, 09:13:59 PM »
Hi oxygen1234,

Yup, that's the plan. AGS doesn't feature iOS support at the moment, but if things go well and we're able to hire more programmers next year, it's something we'd want to look into, for sure.

There will certainly be an Android version of Mage's Initiation, though (and Al Emmo, too).

News / An Interview With Diehard Gamefan
« on: December 16, 2011, 01:18:59 PM »
We've been interviewed about Mage's Initiation: Reign of the Elements by DiehardGamefan.

Click here to read the article.

News / "Mage's Initiation: Reign of the Elements" in development
« on: February 23, 2011, 09:59:00 PM »
We are very pleased to announce our newest project, Mage's Initiation: Reign of the Elements.

The game will be an Adventure/RPG hybrid game, similar in style to Sierra's Quest for Glory series. It is currently in the early development stages and is projected for a late 2012 release. More information about the game can be read here.

Visit the Mage's Initiation promo page

News / Al Emmo Sale Ends
« on: January 01, 2011, 12:00:00 AM »
The Al Emmo v3.0 Christmas sale is now over. Thanks to all who purchased!

News / Christmas Sale - Al Emmo 50% Off! Only $4.99
« on: December 21, 2010, 09:42:00 AM »
To celebrate the holiday season, Al Emmo and the Lost Dutchman's Mine version 3.0 has been reduced to $4.99 USD for the next 2 weeks!

Now is the perfect time to experience this classic Sierra-style, point & click Wild Western adventure at an all-time low price. The offer is available until January 1st, 2011. Click here to buy it now!

Click for game details

News / Al Emmo v3.0 Released
« on: December 07, 2010, 04:44:00 AM »
Al Emmo and the Lost Dutchman's Mine version 3.0 has been released, offering support for hi-res modes plus many of other features! A full list of changes is listed here.

Click for more details

News / New game: Postcards from Anozira
« on: August 02, 2010, 10:28:00 AM »
For a change of pace, we developed a Hidden Object Game with the AGS engine, based on Al Emmo. Postcards from Anozira features 5 Playable characters, 29 levels, and 145 postcards to collect in total! Help the mayor drive tourists to the town as you explore the desert land and use your Hidden Object finding skills!

Click for more details on "Postcards from Anozira"

News / Happy Holidays 2009
« on: December 28, 2009, 12:06:00 PM »
Happy Holidays from the Himalaya Studios Team. Two new development features have been added to the Al Emmo website!

Click Here to Visit

News / Going, going, gone!
« on: September 28, 2009, 04:31:00 AM »
We'd like to mention a special offer. Receive two FREE games, simply for Signing up for a free My Games Space Account at Big Fish Games! With a new game released every day and all titles being inexpensive, this is excellent value.

By doing so, you'll also be helping Himalaya Studios to develop bigger and better adventure games for you in the future!

Click here to get started and download your 2 free games.

Also, just a quick update to mention that the last of the free Quest for Glory II posters have been shipped and we're now out of stock. Congratulations to everybody who obtained one of these rare Limited Edition Collector's Items!

News / Himalaya Studios Has Re-opened for Business!
« on: September 20, 2009, 07:37:00 AM »
Our new website has been launched! We've added a new Games Store with a selection of hand-picked, classic-style adventure games for your entertainment, while you wait for our upcoming project. Be sure to check back regularly for newly added titles.

We are also offering "Al Emmo and the Lost Dutchman's Mine" at an all-time low price ($9.99 USD for the Digital Download/Standard Edition and, $14.99 USD for the Collector's Edition). There has never been a better time to get lost in the Wild-Wild West.

News / Current Adventures & Project
« on: September 18, 2009, 07:00:00 AM »
We're embarking on the development of an exciting new adventure game project. But to start, you may be wondering what we've been up to over the past few years. And to end, you'll probably want to know more about this project in development!

Well, I actually was hired by the Phoenix Police Department and attended the Police Academy, "Police Quest" style. But after the release of "Al Emmo and the Lost Dutchman's Mine", we were approached by publishers, and I left to reunite with the team to concentrate further on adventure game development.

Also, as many of you may know, we spent considerable time making good on our promise over at AGDInteractive.com. We released the highly anticipated remake of "Quest for Glory II: Trial by Fire" on August 24th, and released updated versions of our first two titles, "King's Quest I" and "King's Quest II". If you don't have the newest versions, be sure to download them-the visual enhancements, thanks to the Selwood's and Johan Botes, are worth the download alone!


I even had the chance to go on an incredible real life adventure, riding my bicycle from my front doorstep in Phoenix, Arizona all the way down to Panama City, Panama. This involved being an honorary firefighter in Arizona; riding through the drug cartel territory of Mexico and going on a ride along with the Federali; being invited by the Mayor of Tequila to celebrate the last night of their annual festival; visiting the Mayan pyramids; living with a family in Guatemala; eating papusas in El Salvador; braving the scorching deserts of Honduras; white water rafting and nearly dying in a kayak accident off the coast of the Bay Islands; cycling by steaming volcanoes in Nicaragua; battling the stalwart winds and rains of Costa Rica and meeting our first three-toed sloth; watching enormous cargo ships squeeze through the Panama Canal; sleeping in hammocks on deserted Caribbean Islands, and snorkling by shipwrecks in the azul waters, while sailing in a Spanish sailboat to South America; galloping on trusty steeds through the Colombian coffee country; being interviewed by the news in the home city of Pablo Escobar; visiting Cartagena of "Romancing the Stones" fame; swimming with seals, penguins and hammerhead sharks off the coast of the Galapaos Islands; visiting the piranha infested waters of the Amazon River Basin and the towering Andes of Ecuador. We even learned Spanish. The six month adventure was as grand as the Sierra classics that we remember so fondly, and was even entitled "Hero's Quest" after the beloved "Quest for Glory" series. If you're interested in learning more, feel free to check out our blog detailing the journey (which includes pictures for those with short attention spans):


Bicycle Adventure Blog

While adventuring about South America, I began reading a design proposal from our talented game designer, Daniel Stacey. I realized, it was time to return home and start our next adventure-a classic style adventure game that NEEDED to be made.

It just so happened, merely a day after returning back to the States, Chris would have a stopover flight in Los Angeles on his way back to Australia from Canada. He would have precisely 12 hours before boarding a plane home. Being merely 6 hours away by car, and clearly seeing the stars were aligned in our favor, I made my way out to the LAX airport to pick Chris up and take him to a very special place. I arrived at the curb, straight from Phoenix, right as Chris was walking out of the airport - perfect timing as usual!

Battling Los Angeles traffic, we made our way to the most pivotal location in Himalaya Studios history... Disneyland. It was there that I had made the decision years earlier to follow my dream: start Himalaya Studios and move to Australia to work side by side with Chris on our first original game: "Al Emmo and the Lost Dutchman's Mine". This would be Chris' first trip to the park, and it was here, at the statue of Walt Disney and Mickey Mouse, that Chris and I recommitted to adventure game development and the future of Himalaya Studios.

Following our plan, a few months later, Chris made a proper return visit from Australia. We were approached by the Department of Homeland Security in regards to a computer game development contract, and were asked to present our ideas - but our sights were still set on our original game idea. It was past its incubation period and HAD to be born. It was time to return to our passion of classic style adventure game development!

We pondered what we could do to provide inspiration for this next project, and decided a road-trip across America would do the trick... and perhaps even a meet-up with a Sierra design legend on the opposite end of the country.

In 11 days, we managed to go on a whirlwind tour of America, visiting no less than 23 States. This adventure started in the Wild West of Arizona-in fact, the Anoziran setting of our first title, "Al Emmo and the Lost Dutchman's Mine".

Little did we know when commencing this journey, our adventure would include a jaunt up the Rocky Balboa stairs in Philly and a tour (which we had no tickets for) of Independence Hall; a romp through the fields behind Abe Lincoln's childhood home in the backwoods of Kentucky, as well as a visit to an authentic Kentucky Fried Chicken; a stopover at the White House on 1600 Pennsylvania Ave.; an outing to Bill Clinton's home in Hope, Arkansas; a visit to the Jack Daniel's distillery in the boondocks of Tennessee to obtain an inventory item requested from a friend; a perusal of the lighthouses of Maine, which ended in a very Carmen Sandiego-esque search for toothpicks; indulgence in a Spaghettio dinner at the creepiest Walmart (ever) in Rhode Island; a tour of the Big Apple (in which we got lost, much like Kevin McCallister from "Home Alone: Lost in New York") and more.


But of course, the highlight of our trip was visiting one Josh Mandel, legendary Sierra designer who has worked on such games as "Freddy Pharkus Frontier Pharmacist", "King's Quest", "Leisure Suit Larry", "Space Quest"...(you get the idea-a game developing God)... at his home in upstate New York.

We were on several days without sleep, as we had a LOT of ground to cover in far too few days, and wondered if it would be wise to visit a design legend in such a weary state. But it HAD to be done. Phone contact was made, and King Graham of "King's Quest" fame answered. I pondered how I could be so obtuse as to ask, "is this Josh?"-of course it was him! After all, how often does King Graham answer the phone?

Merely minutes later, we were making in-person greetings and entering the home of the hospitable Josh and his wife, Laura. What a joy it was! Josh was an eloquent speaker, and told us tales of the glory days working at Sierra, and provided updates on the lives of all of our favorite game developers of yesteryear. We sipped piping hot black tea as we listened with great enchantment. At one point, we were even offered the opportunity to extensively examine the annals of authentic Sierra art and design work! We sifted through dozens of detailed pieces of artwork, from character portraits to backgrounds, from the "Freddy Pharkus" game. It was quite spellbinding observing the sheer perfection and amount of detail in each piece.


In addition to being a talented game developer, Josh is also a gifted chef, and we had the opportunity to sample such delicacies as homemade blueberry muffins and ice cream. Josh's adoreable daughter was quite scared of the guests (us), but warmed up quickly, declaring her love for the "man with the funny accent" (Chris).

As the night wore on, we realized we'd need to find accommodation soon. Yet literally unable to drive to a hotel due to exhaustion caused by a lack of sleep and overabundance of adventure (as well as a busted headlight and our fear of Motel 6's after being accosted by an unusual and forceful character, smelling strongly of booze, by the name of Oliver C. Byrd, who claimed himself to be a Secret Agent and "a little too black, a little too white, a little too white collar, a little too blue collar, with no membership", days before in Philadelphia), we requested we be able to sleep in our vehicle parked in the driveway. Josh and Laura would have no such thing-like accommodating Kattas from the Katta Tail Inn, we were subsequently invited to sleep in their very home, upon the most comfortable mattress and couch Chris and I have ever had the joy of experiencing (although after sleeping in a car for most of the week, or not sleeping at all, just about anything would feel overwhelmingly comfortable!).

We were very careful to return all artwork before retiring for the night, lest a piece go missing, and Josh think we took it as a souvenir and never be invited back again.

The following morning, we awoke well rested, and realized we perhaps had JUST enough time to drive straight to Arizona and arrive at the airport to get Chris on a 20 hour flight back home. And drive we did! We accidentally ended up in line to enter Canada at one point, and made a stop over at Niagra Falls. From there, it was a race across Pennsylvania, Ohio, Indiana, Illinois, Missouri, Oklahoma, Texas, New Mexico and Arizona. The states became larger and larger the farther west we went, and it seemed we would NEVER make it in time! Friends and family chomped at their fingernails in anxious anticipation, as if watching an episode of "The Amazing Race", wondering if we'd ever make it in time. But true to form, we met our goal and arrived at the airport-straight from Albany to Phoenix--exactly one hour before Chris' domestic departure to California, and ultimately a flight back to Victoria, Australia.


Previous game development promises met; several inspiring real life adventures under our belt; a visit with a renowned Sierra designer; we are now excited to embark on our next great journey-the development of our most exciting project to date. We will keep you updated every step of the way. Join us! Return often. Be part of our next great adventure.

Al Emmo & the Lost Dutchman's Mine Forum / Re: game explorer
« on: August 27, 2011, 11:49:04 PM »
That is strange. It should show an icon in the Game Explorer once the game is installed.

I just double-checked and the game explorer icon is definitely set up to be compiled into the game settings and the correct options are set to utlize it in Windows.

However, the game was compiled with a different version of the AGS engine than the King's Quest remakes were, so perhaps a bug or oversight crept into the engine between builds.  Given this, I'm not sure that there's any way to make the icon appear in the Game Explorer.

Maybe someone could shed some light on this if you post the AGS technical forum:


Thanks! Glad to hear that you're enjoying what you've played so far.

And yup, the digital download sites make it much easier to spend money on games, because the process is pretty much reduced to a few mouse clicks once you have an account. It's definitely a good channel to be in for game developers (perhaps not so good for a cash-strapped games addict, though!).

At any rate, we'll also keep trying to get our future games into as many distribution channels as possible. Thanks for the feedback!

Amazon is still selling the older version. I sent Meridian 4, our publisher, a new build months ago, but they haven't updated it on any of their distribution channels yet.

The only places that sell the new v3.0 version so far are our own store and Desura.

Steam wouldn't accept Al Emmo and the Lost Dutchman's Mine, but unfortunately they don't tell developers why, or what their acceptance criteria is. We also inquired about getting the game on GOG, but they didn't reply. And Big Fish Games wouldn't take the game on account of the adult humour.

There are, however, other places online where you can purchase the game:

Direct2Drive - They offer v1.0 still, which is an outdated version.

If you want v3.0 which supports higher-res graphics and other improvements, you'd need to buy it from:

The Himalaya Site


Desura - Which is like Steam for indie games

Mage's Initiation Forum / Re: Welcome to the Mage's Initiation Forum
« on: August 04, 2011, 04:33:34 AM »
Thanks for the feedback. Glad to know that the game's screenshots inspired you to get creative!

Regarding the game's music, the composer's role has already been filled (and, truth be told, we get about 2-3 requests per week from musicians). But you can send your music to the email adress if you want. Due to the volume of unsolicited job inquiry e-mails we received, we don't usually reply back to these e-mails, but we do keep some archived in the event that we may be able to use their talents in the future.

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