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Messages - GameDevChris

#36
Mage's Initiation Forum / Re: Goblin camp
February 04, 2019, 05:19:37 PM
It should work like this:

-First opportunity to take a rug is in the sleeping goblins' barracks. If you take it here, a rug won't appear in the screen with the trinicorn corpse.

-Second opportunity to take a rug is in the screen with the trinicorn corpse. it will only be visible here if you missed the one in the barracks.

-But if you have the [spoiler]animal hide purchased from Taben the meat seller[/spoiler] then neither of the rugs may appear, and you'd need to us that on the spiked fence instead.
#37
According to the AGS documentation, the music glitching in full-screen mode when alt-tabbing is related to certain graphics cards:

Quote from: Adventure Game Studio Manual"Note that [running the game in window in the background] does not work with some graphics cards in full-screen mode, so you should only rely on it working when your game is run in windowed mode."
#38
Mage's Initiation Forum / Re: AGS unresolved import
February 04, 2019, 04:47:06 PM
It's possible that you have a DLL conflict: that is, somewhere on your computer you have an earlier version of AGSteam.dll, and AGS tries to read that one instead of the more recent one (which should be in your Mage's Initiation folder). Can you run a search on your computer for files named AGSteam.dll, and see what it turns up?

Alternatively, you may need to update Visual C++ Redistributable for Visual Studio 2015 - this is a small one-time download, see details here: https://www.microsoft.com/en-us/download/details.aspx?id=48145

Upon further thought, I'm not even sure the suggestion posted in that Steam thread would even work,as our game doesn't use the disjoint version of the AGS Steam plug-in. If you still want to give it a try anyway, here are the links:

1. Back-up all the .dll files in your game directory, so that you can copy them back over if the steps below don't work.

2. Download the file "agsgalaxy-disjoint.dll" from here:
https://bitbucket.org/monkey0506/agsgalaxy/downloads/

Rename it to just agsgalaxy.dll and then copy it into your game folder and overwrite the existing "agsgalaxy.dll" file.

3. Also download "steam_api.dll" from here:
https://github.com/monkey0506/agsteam/releases

Copy it into your game folder and overwrite the existing file.  If it doesn't work, copy your original back-up dll files back over these ones.

--EDIT--

I've also heard that Avast anti-virus can possibly cause that. If you use that, try temporarily disabling it before running the game. If it works then, you may need to add the game's .exe file to your whitelist.
#39
Mage's Initiation Forum / Re: Goblin camp
February 03, 2019, 05:32:10 AM
If you're an Air Mage, you don't need an item.

If you're not an Air Mage and don't have the item in your inventory, it'll be on the ground in the same screen as you.
#40
Mage's Initiation Forum / Re: Missing Poster
February 02, 2019, 11:03:36 PM
Yeah, it's a necessary part of the plot, so you need to solve that puzzle in order to progress with the game.
#41
Mage's Initiation Forum / Re: Wastelands
February 02, 2019, 11:02:45 PM
Air Mage side-quest takes place there, too.
#42
Mage's Initiation Forum / Re: 2nd Quest Gem
February 02, 2019, 11:01:35 PM
If you're talking about the "tear" gems, try asking Fend about "Errands" in Task 2.
#43
You need to find the final missing piece of the poster to trigger the next step in the sequence.

Make certain you've explored all theft hut locations in the Flyterian Valley (there's one scrap in each hut) and also all the other locations in the Flyterian Valley, and keep an eye out for fluttering paper!
#44
This is with the Windows version?

It sounds like the files may be corrupt. Have you tried verifying them and/or reinstalling?
#45
The music glitching seems to be an AGS bug, as I specifically set the game up to allow multi-tasking (i.e. for it to run seamlessly in the background when the game window doesn't have focus). So I'll have to get the AGS programmers to look into that.

Are you running with the Open GL driver? Maybe you could run winsetup.exe and try the Direct3D one and see if that makes any difference. Also, you might try pressing ALT+Tab to put the game into windowed mode first and then alt-tabbing or switching to other programs.
#46
Just keep walking in the only direction you can go in each screen.
#47
Mage's Initiation Forum / Re: Goblin camp
February 02, 2019, 09:35:21 AM
[spoiler]You'll need to find the master key, mentioned in the note on the desk.[/spoiler]
#48
Thanks for the report.

What were you doing at the time of the crash and which Mage class were you, do you remember?

Even better would be if you have a savegame demonstrating the crash that you could email through. If you do, let me know and I'll let you know how to locate and send it for further investigation.  BTW, are you running the Windows version?

--EDIT--

Judging by the code, it looks like it crashed after you died (the Death GUI was trying to appear) in the forest. Does that sound right?
#49
Have you visited all the theft hut locations in the Flyterian village, and investigated the source of the clues within each hut?
#50
Mage's Initiation Forum / Re: Hall most sparse?
February 01, 2019, 08:50:38 AM
[spoiler]Or NO combination and just press the gem in the center of the dial.[/spoiler]
#51
Mage's Initiation Forum / Re: Two hints
February 01, 2019, 08:49:08 AM
The blades are feathers or some variety.

As for the fish, checked the cabinet beneath his tank?
#52
Take a look near the feet of the suit of armour. ;)
#53
The screen you need to focus on is the one with the stepping stones across the river. The foliage obscures the drain.
#54
Mage's Initiation Forum / Re: Tome?
January 31, 2019, 03:15:55 PM
You'll get the opportunity to encounter it as an unavoidable part of the plot. So, no need to search specifically for it.
#55
Mage's Initiation Forum / Re: AGS unresolved import
January 31, 2019, 12:12:44 AM
Yeah, that's very strange. It seems people experience this issue from time to time with various AGS games that use the Steam/GOG plugins. Here's a similar report someone posted on the Steam forums for another game. Steam and GOG use a shared plugin system on AGS, you'd just need to grab the "galaxy" dll files instead of "steam" ones wherever "steam" is mentioned in the filename or instructions:

https://steamcommunity.com/app/253110/discussions/2/1620600279667799528/
#56
Thanks for the save. Will take a look. I had noticed this bug *just* before release, but when fighting a redcap archer. Looks like it probably affects all battles.
#57
If you have a savegame of that (prior to the crash, but in the actual battle) can you please zip it and send it to beta@himalayastudios.com.  And copy the text from your original post (so I know which bug the savegame is in reference to).

It's really impossible to track down combat issues unless we have a savegame file, since there are so many variables at play.
#58
Mage's Initiation Forum / Re: AGS unresolved import
January 30, 2019, 03:06:44 PM
You shouldn't need to have Galaxy installed to play the GOG version of the game. Just the Galaxy.dll and agsgalaxy.dll files need to be in the game folder when you launch it. As long as they're there, then the game should work without any issues.

It sounds like the files are corrupt. Re-downloading them should probably fix it.
#59
News / Mage's Initiation is Out Now!
January 30, 2019, 12:58:05 PM
At long last, Mage's Initiation: Reign of the Elements is available for Windows, Mac, and Linux.

Through February 5 you can get it for $13.49 USD (10% off the usual price) on Steam, GOG, and the Humble Store.

Check out our new launch trailer!




Learn more about Mage's Initiation.
#60
News / Mages is coming to GOG and Humble Bundle
January 17, 2019, 12:44:13 PM
You asked for it and we're happy to deliver! Yes, we're pleased to announce that Mage's Initiation will be launching on both GOG.com and the Humble store on January 30th.

You can now add it to your GOG wishlists here.
And to your Humble wishlists here.
#61
If you're a Kickstarter or PayPal backer, the keys will be sent out to your e-mail address on launch day (January 30th) to the same email address you backed the project with.
#62
News / Mage's Initiation To Be Released January 30th 2019
November 28, 2018, 01:46:08 PM
After a decade of hard work, Mage's Initiation finally has a release date!
Set your calendars for January 30th, 2019.

We also have a new preview teaser video to whet your appetite for what's to come.




The game now has a page on Steam and you can start wish-listing it. So be sure to do that and help us spread the word!
We're also in talks with GOG.com about releasing on their platform.

Last but not least, we are currently working on native Mac OSX and Linux ports and hope to have them ready for release day. Fingers crossed.

Thanks to everyone for your patience. The long wait is almost over!
#63
Mage's Initiation Forum / Re: Are there t-shirts left?
November 26, 2018, 07:14:16 AM
He's gone.  8)
#64
Mage's Initiation Forum / Re: Are there t-shirts left?
October 02, 2018, 02:54:03 PM
The pre-oder stage ended in September 2016, and we're not taking new orders anymore, as we had to lock down the merchandise.

There may be some surplus t-shirts left over from the production run, but we haven't had them manufactured yet. If we do, we'll put them up on our store for sale, so people can get one. That likely won't be for quite a while yet, though.
#65
News / Re: Al Emmo now available on the App Store!
January 11, 2017, 06:31:11 AM
To be honest, I haven't checked recently, but I don't think any further progress has been made.
#66
Mage's Initiation Forum / Re: This game is dead, right?
September 09, 2016, 02:34:17 PM
Thanks, guys, but it HAS been in development a long time! Daniel wrote the first draft of the script waayyy back in 2008 (although development didn't start until mid-2009).

The Quest for Glory 2 remake and the King's Quest 3 Redux were our longest projects, both spending 8 years in development, and this game is now rivaling those. Time we started making moves to get it out the door, I'd say. ;)
#67
News / Happy 10th Anniversary Al Emmo!
September 05, 2016, 12:16:38 PM


Al Emmo and the Lost Dutchman's Mine was first released on September 5th 2006! To celebrate the 10-Year-Anniversary, the game is 90% off (that's 99 cents) for the next week on Steam!

You can also get both a DRM-Free version and a Steam key from the Humble Widget at the Himalaya Store.

So what are you waiting for? Strap on those boots, pack on those pounds, and head off on a fantastic journey filled with sun, surf, and sand. (Well, two out of three ain't bad.)


#68
The problem is that even though we've set project timelines and deadlines etc. there are variables in the bug discovery and bug fixing process that skew those milestones way off course, making them effectively pointless, because they can never be adhered to in the way that people expect. As an example, we had intended for the game to go into beta testing around this time last year, but scores and scores of combat bugs were encountered in our internal play-tests, which pushed those plans way off course. Unfortunately, game development (and releasing a stable product) doesn't always work to an exact schedule, and this has pretty much been the case with every game we've released to date. Experience has taught us that it's always better to give general status updates, rather than solid deadlines, as when they inevitably aren't met, it just compounds things further. For that reason, we don't speculate on deadlines anymore.

I can say this though: Our immediate goal is addressing the last few bugs and figuring out the logistics of how to get the beta version (sans voices) distributed to backers. The game is 99.8% ready for beta testing, with only a couple of bugs and a small handful of graphical/music assets still awaiting completion. It really shouldn't be too much longer.
#69
For some reason, that savegame's not working for me. It says "INVALID SLOT" when it appears in the save/restore menu.

You mentioned earlier that the code on the paper that fell from the diary was "eggiww", but that should only be the case in the English version of the game. In the German version, you should get one of the following codes:

dyxvmxx
opstjopstj

If you can get any of these ones:

aipgsqi
eggiww
orsgosrassh

Then it's a bug that probably slipped through the German testing of the game (and which I'm surprised has never been encountered or reported before this).

But if it's indeed a bug, the only way to bypass it would be to restore a slightly earlier savegame, before you picked up the diary. Play up until that point, and save just before you take the diary. And keep replaying that part until you get one of the first two codes listed above, which are guaranteed to work. But if you get any other code, restore the game and keep taking the diary until you get a valid one.