Recent posts

#71
Mage's Initiation Forum / Possible to kill Bicloyps in f...
Last post by Darcplayer - February 25, 2019, 12:32:31 PM
Is it possible? I think not. I have put 8 hours trying to do it as soon as possible and I think not. Two headed semi-giant thingy, I mean...(During first thing).
#72
General Forum / Re: Forum is infected with mal...
Last post by navynuke04 - February 24, 2019, 11:22:58 AM
Same. I don't have any issues with the forums.

Despite our best efforts, spam bots do sneak in from time to time and post ads and links to things like that. Those are promptly deleted and the accounts banned.

Just because someone posts links to things like that does not mean the forums themselves have been infected.
#73
General Forum / Re: Forum is infected with mal...
Last post by Gronagor - February 23, 2019, 03:31:13 AM
Strange. Tried a few search queries on Google, and couldn't find anything like you described. What exactly did you search for?
#74
Mage's Initiation Forum / Re: Bug Report (spoilers)
Last post by gusgus - February 22, 2019, 07:34:20 PM
Thank you Wizard! I can confirm that the solution was the same, though I had to load from a standard savegame (not the autosave) after turning up the voice volume slider for the solution to work as mentioned in the linked post.

Thanks!
#75
Mage's Initiation Forum / Re: Script Error in Manor - wh...
Last post by gusgus - February 22, 2019, 07:32:45 PM
Same bug here, still present after the 1.1 patch from Steam on Windows. I was able to pass the error after turning up the voice volume slider, but only if loading from a standard savegame, not the autosave.

See my post here: http://www.himalayastudios.com/forum/index.php?topic=1299.0

Thanks!
#76
Mage's Initiation Forum / Bug Report (spoilers)
Last post by gusgus - February 22, 2019, 03:15:02 PM
I have encountered a game breaking bug that is preventing me from moving forward in the game. I encountered this just before Steam updated me to the 1.1 patch, so it is present in both the version before the patch as well as in the 1.1 patch.

The issue is a missing screen error that comes up either during the first question or the second question, during the confrontation with Fend that occurs just outside the Lord's bedchamber door. The very first time it happened was just before 1.1 patch and that was during question 1. The game crashed and patch 1.1 happened to be installed before I could run it again. Ever since patch 1.1 was installed, it happens on question 2 instead. In all cases, the game crashes. Reloading the game from the autosave or from my most recent save with both not allow me to proceed past the error. The only thing I can do to continue to play is start another character and hope that by the time I get to to this bug again in the new character it is fixed.

The error is triggered only when giving the "correct" response to question 2 to Fend. The first time, when it was triggering on question 1, it was also only triggered on the correct response to question 1.

Error message:
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.4.3.1)

in "room20.asc", line 156

Error: GetGameParameter: invalid frame specified

Linked here is a zip file containing a screenshot of the error message, the latest save, as well as the autosave file. Can't upload it here directly because of the 3MB upload limit.
https://drive.google.com/open?id=1iF1u8E7fxs9oUACzkArIoI0ZBoWQJOnI
#77
General Forum / Forum is infected with malware
Last post by gusgus - February 22, 2019, 03:00:11 PM
I just came to the forum for the first time to report a bug on MI. The link that google offered me sent me to a page full of boner pill ads, but the URL was absolutely himalayastudios.com/forum/index.php?[stuff]. So the forum server has been infected with malware. It didn't try to download anything to me but I assume that a page full of boner pill ads are not supposed to be on the forum server. Sorry to be the bearer of bad news.

PSA: always keep your forum server software packages up to date! :)
#78
Mage's Initiation Forum / Re: Easy content idea for epic...
Last post by GameDevChris - February 22, 2019, 05:53:38 AM
Unfortunately, we can't add any new achievements at this stage, as it requires a lot of reshuffling code and could break other things in the process.
#79
News / Re: Mage's Initiation v.1.1 Up...
Last post by Darcplayer - February 21, 2019, 12:07:12 PM
Quote from: GameDevChris on February 21, 2019, 11:05:42 AM
In v1.1, it should not be more likely to get stuck than in v1.0.

To clarify this, the fix in v1.1 doesn't actually prevent you from getting stuck at all. It's still possible. But now, every 2 seconds, some code is executed that attempts to bump D'arc back onto the nearest walkable area if he's stuck outside of it. So, in theory, if you get stuck, you should only remain stuck for 2 seconds or so.

Maybe its random in my case. Perhaps I just happened to not get stuck before in other build. statistically its possible. Also quake dose not work the same as other class specific similar abilities. Then again its another spell, it plays differently with balance of other abilities I guess. it would have been to much to root them and knock them down repeatedly, perhaps.

The void spell is also a big thing. I was also allowing multiple corpses to pile up on the screen looking for a specific creature or items when I noticed it the most. Early on I just ran through back and forth. I tended to void this fish to make room, because after you have enough meat, they don't tend to often drop much that is useful. Penalty of having no pockets I guess.

The sand worms can have gold, but I suspect when you swallow people whole, that would get stuck. So makes sense. Bandit gold. The fish having arms would eat differently.
#80
News / Re: Mage's Initiation v.1.1 Up...
Last post by GameDevChris - February 21, 2019, 11:05:42 AM
In v1.1, it should not be more likely to get stuck than in v1.0.

To clarify this, the fix in v1.1 doesn't actually prevent you from getting stuck at all. It's still possible. But now, every 2 seconds, some code is executed that attempts to bump D'arc back onto the nearest walkable area if he's stuck outside of it. So, in theory, if you get stuck, you should only remain stuck for 2 seconds or so.