Recent posts

#91
Mage's Initiation Forum / Re: Script Error in Manor - wh...
Last post by GameDevChris - February 17, 2019, 06:18:29 AM
This crash only happens when playing with voices disabled (i.e. the Speech slider is set all the way to the left). There are a couple of solutions:

1) Turn the speed slider up a small amount in order to get past the scene. (You can disable voices again afterwards, if you want).

2) If playing on Steam, you can update to the v1.0b patch on the "Beta" branch (instructions on how to do so are on the Community hub discussion forum here: https://steamcommunity.com/app/270610/discussions/0/1777136225045720120/

This patch will be rolled out onto the main Steam branch, as well as to GOG, and Humble once it has been verified as stable. But that might take another week or so.

#92
Mage's Initiation Forum / Script Error in Manor - where ...
Last post by Sherry Ng - February 17, 2019, 03:32:00 AM
Has anyone encountered this? I can't continue with the game.

I am in the manor and just got rid of Pug. The game brought me into screenplay where Fend held up a dagger to D'arc's neck, then an error message popped out, asking me to contact the game developer. Error message below:

Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.4.1.15)

in "room20.asc", line 139

Error: GetGameParameter: invalid frame specified

---------------------------
OK   
#93
Mage's Initiation Forum / Re: Sequel to Mage's Initiatio...
Last post by Gronagor - February 14, 2019, 11:35:06 AM
Yes, you are right, and I didn't say killing monsters weren't in the games in the past. I meant in an era where FPS and RPG are the preferred games of the masses, it is kinda expected from games.
#94
Mage's Initiation Forum / Re: What's the most played Ele...
Last post by Gronagor - February 14, 2019, 07:22:37 AM
Quote from: Arcane_Feline on February 14, 2019, 01:42:34 AM
That would be a curious perspective, if Mages had any political power in this game. Which they don't, it seems. At least, not overtly. They just keep to themselves. The only two areas of life where they have any influence, it seems, is technological progress and training of other mages.

Well, power is not necessarily about ruling people.
#95
Mage's Initiation Forum / Re: What's the most played Ele...
Last post by Arcane_Feline - February 14, 2019, 01:53:50 AM
Quote from: The Wizard of Orchards on February 12, 2019, 03:56:30 AM
As mentioned, I think the Elements are morally neutral...

I tend to agree. I believe the Elements influence a mage's character in subtle ways, but it's the mage who makes moral choices. For example, Fire encourages boldness, aggression and decisiveness, but it's the mage who chooses whether to turn these traits towards combating evil and trailblazing (both literal and figurative) or towards inflicting suffering and dominating the weak.

I think each Element has its merits and flaws. We tend to view Fire as "evil" only because, in modern times, we tend to forget that aggression and competitiveness can be used in constructive ways (and have been throughout the history). Even Water, which seems to be all about compassion and helping others, has flaws. For example, [spoiler]Shareen covering for Brashem despite him being a danger to others. Okay, maybe Brashem is not a bad guy; but one can easily imagine a situation where he could take advantage of her because she's not only in love with him, but is also an inherently soft and caring person due to her connection to Water. [/spoiler] 
#96
Mage's Initiation Forum / Re: What's the most played Ele...
Last post by Arcane_Feline - February 14, 2019, 01:42:34 AM
Quote from: Gronagor on February 13, 2019, 12:53:02 AM
I have a strong suspicion that 'giftless' are actually NOT 'not chosen' by the elements. I think it is a lie maintained by the mage castes to keep power away from the obvious majority.

That would be a curious perspective, if Mages had any political power in this game. Which they don't, it seems. At least, not overtly. They just keep to themselves. The only two areas of life where they have any influence, it seems, is technological progress and training of other mages.

Of course, we will have to wait and see. Maybe only Iginor Tower is so neutral. Maybe mages in Dominatra are all about power and political games.
#97
Mage's Initiation Forum / Re: Sequel to Mage's Initiatio...
Last post by bsnd - February 14, 2019, 12:14:06 AM
Quote from: Gronagor on February 11, 2019, 11:38:54 PM
If I wanted to go philosophical, I would say it is a good lesson that you do not have to kill everything you see, just what you need.
However, this is an adventure game in an RPG and FPS era, so I doubt it fits into that mould.

That is incorrect. The Coles' QFG games had your skills increase as you used them, combat being one of the best exercise of all skills. RPG's as old as the 80s had experience points gained from fighting. I'm not sure how that has anything to do with the current "FPS era". The "mould" has been the same for decades.
#98
General Forum / Re: Adventure/RPG set during R...
Last post by Gronagor - February 14, 2019, 12:01:28 AM
For a long time Hero6 would have had a Roman segment to it. Skeleton soldiers, and a roman camp taken over by brigands, but after all the rewrites and reshapes it kinda disappeared.
And then the game disappeared.
#99
Mage's Initiation Forum / Re: Sequel to Mage's Initiatio...
Last post by Gronagor - February 13, 2019, 08:01:57 AM
... and considering the amount of recorded speech in this game!! Scary!
#100
Mage's Initiation Forum / Re: Sequel to Mage's Initiatio...
Last post by MusicallyInspired - February 13, 2019, 07:43:00 AM
I could be wrong (and Chris correct me if I am), but I don't believe the compression has anything to do with AGS. The compression artifacts in the speech lines are simply due to OGG Vorbis compression. We probably could have used HD 24-bit 96Khz stereo WAV files for the audio just fine but it would bloat up the game to enormous and unreasonable proportions.