The Story

D'arc is sixteen-years-old. From the age of six, he has studied the magic of the Elements, under the discerning eyes of Iginor's Masters. After a decade confined to the Mages' Tower, and a life of academics and magical mastery, the inquisitive initiate often dreams of exploring the world beyond.

Train your mental and magical mindset in the Reading Hall. He is about to get that chance.

The Initiate is summoned to the Tower's Hallowed Hall, where the Masters set him a trio of challenges: return with the lock of an enchantress's hair, a griffon's egg, and the horn of a rare creature known as a trinicorn.

Join D'arc as he journeys through the medieval-styled realm of Iginor. Brave a goblin infested forest. Navigate a vast lake to encounter an evil so pure, not even beauty can disguise it. Ascend to the peaks of Flyteria, a valley of winged warriors once dedicated to protection of the human town.

Succeed, and D'arc will take his place among his fellow Mages.

Fail and nobody shall remember his name.

Seek out the ancient priestess Amun-Cul in her sinister palace. Battle fiendish minions of the Lower World using stealth and sorcery. Visit your Mage Masters in the majestic Hallowed Hall. Iginor's placid Great Lake protects the town from an ancient evil. Explore snow-capped mountains and encounter both friend and foe on your quest. Infiltrate a sinister redcap goblin village in the dead of night... but don't get caught!