Himalaya Studios - Adventure Games Forum

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 81 
 on: August 01, 2014, 09:24:00 AM 
Started by DrJones - Last post by MusicallyInspired
That would be Daniel Stacey and he's right here at Himalaya.

 82 
 on: July 31, 2014, 08:01:06 PM 
Started by DrJones - Last post by ChamberOfFear
Sorry for the bump.

The development has gone open-source and is taking place at www.hero6.org.
It's been brought to our attention that some fellow that goes by "Wookie" at AGDI was the last person to work on the plot of the game, if someone knows of a way to get a hold of him it would be much appreciated.

 83 
 on: July 16, 2014, 07:08:26 PM 
Started by Nipples - Last post by FamousAdventurer77
I always thought an Ancient Rome with some modern twists like in Mel Brooks' History of the World Part I would be a hilarious and captivating game setting!

 84 
 on: July 16, 2014, 12:12:16 AM 
Started by Nipples - Last post by Nipples
I was recently reading about Ancient Rome and what a horrible time it must have been to live in. Anyway, I think the setting could make for a great adventure / RPG game. They did believe in magic and sorcerers and soothsayers then, so that element could also be brought in, in addition to the obvious physical combat. There are RPG's set during that period, but no adventure games that I know of. Many are medieval Europe settings. I was just thinking how, at the end of the game, you could assassinate one of those sociopathic emperors.

Just wanted to throw that out there to all you adventure game designers!

 85 
 on: July 06, 2014, 10:59:56 AM 
Started by Jokebit - Last post by GameDevChris
Send navynuke04 a PM and he should be able to get it sorted out for you. :)

 86 
 on: July 06, 2014, 03:20:47 AM 
Started by Jokebit - Last post by ceilidhachaos
Can backers still get access to the private forum? I know I'm late to the party, but can I get in?  :laugh:

 87 
 on: June 27, 2014, 04:06:28 PM 
Started by Nipples - Last post by Nipples
Also, I like the option to press escape when I want to skip an action (like walking or running across the screen) or conversation. Hopefully an option like this will be available in the mobile versions of these games.

Another thing I wanted to say about Al Emmo is that there is so much funny and clever narration and dialogue (I love it!), but I think it comes across better when you read the text, rather than listen to the narrator actor, who overdoes the condescending aspect, though he is talented. So I think it's great you're apparently trying to go with more "neutral" sounding main character voices.

 88 
 on: June 26, 2014, 04:23:10 PM 
Started by Nipples - Last post by GameDevChris
Yeah, the video issue will probably affect Mages on iOS too unless the bug gets addressed before the game's release. Unfortunately, the guy who created on the AGS port of iOS got busy and hasn't worked on it for a while now and it appears nobody else with the know-how has stepped up to address the issue, despite the port being open source.

Of course, if it's ever resolved in a future update of the iOS port, we'd be able to re-include the original video cutscenes via a patch/update.

 89 
 on: June 25, 2014, 08:35:59 PM 
Started by Nipples - Last post by Nipples
I'm just so happy that there will be iOS versions of your games. Now, with the bigger iPhone 6 models just around the corner, I will be able to play on a decent size screen when I don't have my iPad with me.

That is a shame about the cutscenes, but I'm glad to hear you guys have worked out a good solution. Will this also be an issue for the cutscenes in the iOS version of Mage's?

Keep up the great work!!

 90 
 on: June 23, 2014, 08:54:53 AM 
Started by Iurii - Last post by Iurii
OK, now I have 'Speedrun'!
This time I did it in a single sitting without exiting and 'Alt-Tabbing' - that must be the secret :)
That was 48 minutes for me, by the way. And I am not good at hitting rodents  8)

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