I played the demo a while ago, but I hadn't the chance of posting this.
Honestly, I wasn't very impressed at first. The western theme didn't appeal to me, some of the puzzles seemed weird (like that key thing on the piano) and (and I know you've probably heard this A LOT by now ) Al Emmo's voice gave me shivers (is he supposed to be a chipmunk? I thought).
First time I got stuck, I almost stop playing for good. Almost.
For some reason, I returned to the game a couple of days later. Then I found the humor. And I found the characters. And I appreciated the backgrounds, the music, the voices (even Al's ). And by the time the demo finished, I was really convinced, and I even felt a little sad that I couldn't see right away what would happen next.
My point is this: yes, you already knew you were making an unappealing main character, that's essential to the plot actually, BUT it is a little risky. A simple-minded gamer (read MORON) like myself might not give the game a second chance, and not discover the wonderful depths of the game. I'm glad I was able to cross that superficial first line, but many gamers (specially today's gamers that are used to BRING 'EM OUT kinda games) could not have the patient. If there's a lesson there for the future, I don't know, I just share my experience.
On the other hand, I'm thankful I could see these things, and I'm ready to buy the game (I haven't yet cause I'm moving out of town in a couple of weeks, so I was waiting to see if the game came out before, but now I see I'll have to order it from my new town). Thank you for devoting so many years to the adventure genre and to this game. I really wish you the greatest success with it and I hope gamers like me who are not specially fond of westerns, are able to "cross the line" as well. Cheers.
Honestly, I wasn't very impressed at first. The western theme didn't appeal to me, some of the puzzles seemed weird (like that key thing on the piano) and (and I know you've probably heard this A LOT by now ) Al Emmo's voice gave me shivers (is he supposed to be a chipmunk? I thought).
First time I got stuck, I almost stop playing for good. Almost.
For some reason, I returned to the game a couple of days later. Then I found the humor. And I found the characters. And I appreciated the backgrounds, the music, the voices (even Al's ). And by the time the demo finished, I was really convinced, and I even felt a little sad that I couldn't see right away what would happen next.
My point is this: yes, you already knew you were making an unappealing main character, that's essential to the plot actually, BUT it is a little risky. A simple-minded gamer (read MORON) like myself might not give the game a second chance, and not discover the wonderful depths of the game. I'm glad I was able to cross that superficial first line, but many gamers (specially today's gamers that are used to BRING 'EM OUT kinda games) could not have the patient. If there's a lesson there for the future, I don't know, I just share my experience.
On the other hand, I'm thankful I could see these things, and I'm ready to buy the game (I haven't yet cause I'm moving out of town in a couple of weeks, so I was waiting to see if the game came out before, but now I see I'll have to order it from my new town). Thank you for devoting so many years to the adventure genre and to this game. I really wish you the greatest success with it and I hope gamers like me who are not specially fond of westerns, are able to "cross the line" as well. Cheers.