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Messages - rugged

#1
Al Emmo & the Lost Dutchman's Mine Forum / so
February 25, 2008, 10:30:47 PM
any updates on how the german version has been selling? At this point is it realistic for Himalaya to consider a second project or have sales simply not justified a second game? [/code]
#2
Al Emmo & the Lost Dutchman's Mine Forum /
October 11, 2007, 03:01:16 PM
Are you able to give us any news about how well the game has bell selling in the german market?
#3
General Forum /
November 10, 2006, 03:27:33 AM
I earlier asked about this also and could understand they did not want to release the early sales figures.

I am wondering if the game has now been released long enough that you would give some sales figures? Or if you can let us know when you be willing to release some of these details. I guess as adventure fans we really want to know how comercially viable these games are.

Also great to see the digital download option, I hope this really helps you generate some extra sales.
#4
General Forum /
August 25, 2006, 03:21:20 AM
????
#5
General Forum /
August 18, 2006, 09:38:54 PM
An Oz distribution that also sold to NZ would be really appreciated
#6
General Forum / Presale numbers
August 18, 2006, 09:37:35 PM
I am wondering how many copies of AL have been sold so far? I understand if this is commercially sensitive info
#7
Will shipping for this product be sent from America?
#8
Al Emmo & the Lost Dutchman's Mine Forum /
May 23, 2006, 04:41:09 AM
I am wondering if you have considered something like running a competition to win one of the original background paintings for the game. That would be cool! Something like anyone who purchased the game in the first month goes into the draw.
#9
General Forum /
April 04, 2006, 12:05:59 AM
Agreed that newsletter should not be released too often and that giving updates early on in a project only creates an appetite for more information when their may not be any worth giving. I thought something like the fact that the game was going into beta testing would have been the ideal time to put out a release though. BY then the game is soon to completion and you want those who may have forgotton about it to start thinking about it again, after all some people need to plan a bit in advance to have the desposable cash to spend on games.

I was stoked to see that you are going to release a demo, as long as it is catchy I am sure this will help sell the game. I will buy the game regardless, when people work hard and give you two free projects you should support them on their first commercial game.
#10
General Forum /
April 03, 2006, 04:59:03 AM
Well that is good new as I would expect you to reach the break even point for sure. In terms of how far past that I guess a lot of it will depend on marketing.

One aspect of the marketing that I have been surprised about is the lack of newsletters that you have sent out. Don't get me wrong I didn't expect to receive something monthly or even quarterly. But I am surprised that at least a couple of newsletter haven't been sent out ( I am really hoping that I am not going to come away with egg on my face and find out you have sent out newsletters and they were blocked by my spam control!!). I was of the thought that the casual adventure gamer may have popped past this site and decided to sign up for the newsletter but the lack of updates may have caused this release to be pushed to the back of their mind. I am sure that something will be sent out upon the release of Al. But wonder whether the odd email at crucial times could have aided the marketing?
#11
General Forum / Hmmm
March 29, 2006, 10:47:57 PM
You may not wish to give this information out but how many copies of Al would you be aiming to sell for it to be a success?
#12
General Forum / Hmm
March 25, 2006, 12:04:46 AM
I agree, I would be keen on spending about $20 US, for the game
#13
General Forum / Cost
March 24, 2006, 06:57:07 PM
Are you able to shed any light on the expected cost of Al?