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Messages - Darcplayer

#1
Quote from: GameDevChris on February 22, 2019, 05:53:38 AM
Unfortunately, we can't add any new achievements at this stage, as it requires a lot of reshuffling code and could break other things in the process.

GoG stopped showing them at 58% anyway (I guess it registered all it could). Well then, you could just add this later to boost sells for fun with no achievement! I don't like the way steam dose business. Even though GoG sold out they are still marginally more palatable.
Yet from a Dev's Pov it would not be wise to neglect them, (steam) though they make things to annoying for the player (end user)...but they are nothing, nothing, to origin.
#2
Is it possible? I think not. I have put 8 hours trying to do it as soon as possible and I think not. Two headed semi-giant thingy, I mean...(During first thing).
#3
News / Re: Mage's Initiation v.1.1 Update Released
February 21, 2019, 12:07:12 PM
Quote from: GameDevChris on February 21, 2019, 11:05:42 AM
In v1.1, it should not be more likely to get stuck than in v1.0.

To clarify this, the fix in v1.1 doesn't actually prevent you from getting stuck at all. It's still possible. But now, every 2 seconds, some code is executed that attempts to bump D'arc back onto the nearest walkable area if he's stuck outside of it. So, in theory, if you get stuck, you should only remain stuck for 2 seconds or so.

Maybe its random in my case. Perhaps I just happened to not get stuck before in other build. statistically its possible. Also quake dose not work the same as other class specific similar abilities. Then again its another spell, it plays differently with balance of other abilities I guess. it would have been to much to root them and knock them down repeatedly, perhaps.

The void spell is also a big thing. I was also allowing multiple corpses to pile up on the screen looking for a specific creature or items when I noticed it the most. Early on I just ran through back and forth. I tended to void this fish to make room, because after you have enough meat, they don't tend to often drop much that is useful. Penalty of having no pockets I guess.

The sand worms can have gold, but I suspect when you swallow people whole, that would get stuck. So makes sense. Bandit gold. The fish having arms would eat differently.
#4
Not to presume, but just for fun maybe a semi-egg achievement:

I was thinking you could be award the same bonus point you get for refusing the deal if you freed the priestess for the right reasons, with some item guaranteeing the safety of others. Not what she wants but not as bad as she has it.

1. Requiring you choose correct conversational choices in your encounter with her.

2. that you spare her ''Obviously''

3. Finally that you find a rare randomly dropped stone you need to have equipped in your conductor that has to do with her distant past and Darcs parents.

She would make a magical promise not to kill people randomly. Like an unbreakable Vow in harry potter. ''Turns out they share an ancient ancestry, and she had a friend a long time ago. This is his stone.

Darcs skin tone and regions are about right.

After 500 years his parents could be any kind of people, maybe they married muggles, and his mother is really a secret mage? "That is pushing it but its needed in hiss back ground anyway.'' (Just don't make the priestess his mom through convoluted means in future games.) you'll give 10,000 players nightmares for a week. Bad, bad!

Maybe you need to be water mage?

Easy content idea for epic achievement. Just splice and staple it together if you will...renaming a rare drop. No more voice acting or animations needed. If its an egg it could be a silent thing, if it was not ''splicing'' with inflection. Random series of actions with egg is common in games.

You have a big enough word pool for Darc and most of the other characters, it would be like making a skyrim mod, (unless its not given the engine, and the coding, steam GoG, and DRM ''As well as the lack there of''.

This gives you a hidden thing to do. You know can be done but not really how. The game game logic would assume you refused the deal, award 2 achievements, (or not) the same point. The animation would be the one of freeing the priestess with a condition, with different wording spliced together and in the text box. Easy!

If it were just a question of text, I could do it myself in 10 min. (I know its not).

Edit: that foul old woman at the end would need a one liner. (water master).

In summation, Depending on how you do it its just refusing the deal with a condition, where you get the point, instead of losing it, paying out as if you had freed her. Not like making a side quest or anything. The qfi people added a room later! Its  not that drastic though needing new animations or graphics or items.  Just relabeling a stone with same effects, maybe. ''You just show it to her''.
#5
News / Re: Mage's Initiation v.1.1 Update Released
February 21, 2019, 09:47:55 AM
Its really fine as I said...but if it helps you ''I am not complaining'' it is much better than previous build in every way and would not have it back''...but your more likely to get stuck now in 1.1, (no matter: if you wait for more enemies you get unstuck on your own) so no big deal. I expect its a side effect of a useful feature that prevents a problematic rare bug ''never got stuck at all before except by Li on his over priced stuff''...besides you can reload every single fight. Other than simple polish there is no need to address it. Also  you can kill your sparing partner as an earth mage, but that is more like a fun egg, or an assumption ''void spell''.
#6
Mage's Initiation Forum / The real reason Brashem...
February 20, 2019, 12:32:47 PM

After 3 play-throughs I can undoubtedly say the real reason Brashem has not been gotten to by the mage tower has nothing to do with Sharon, so she can rest easy on getting into murky moral areas. It is simply this:

He is so well hidden that even if his house was in plain sight, none of the other mages wanted to go through the hell of getting there. Much less if they had to do it twice for some reason. The forest is not that big, given decades, and they can all make simple potions and have the logic to know what shares running off to do.

Share is just hot for his bod so shes damn persistent. ''Also blue eyes'' As for Darc, he has no choice if he wants his stat points. Thats sub reason two:
All the masters and Authorities from Dominatrix, have already maxed there stats...(some of them twice).

As for Brashem and the severed circle he has a point, but hes too damn Brash em with as much chance to succeed as pug has of being a grand master mage or Fend of staying the Lord of town.

Both Varner and even Pyre, knew better and had a point. It was errant youth, no more or less and disillusioning experience born of being young.

With Brashem I had the impression I was talking to a physical manifestation of a over the top, cartoon devil. I expected smoke to rise from him and the smell of sulfur...that or him to tell Darc he was busy, to come back another day. I mean that guy is  boldem, brashem, all that and more, hes raw...or should I say well done?
#7
Thank you. I use gog because of the games I don't need the client for, I keep trying new ones and old favorites. I just keep the galaxy, for updates, less system load or bother that way. On the older games, there other download option is best. I required steam for playing skyrim. I will also use the client until I get all achievements on a newer game.
#8
General Forum / Re: Himalaya, how do you guys do it?
February 18, 2019, 11:33:22 AM
KQ 1-3 remakes were great, I prefer them to the originals and can offer no higher praise. You guys have skill and talent, don't try to get trendy or political, and just make it about the game.

You can add content loads of content, like in kq2 and keep with the original spirit of the game perfectly.

I am a fan of the Father character and the Legenimor sub story, I had hoped you would complete it some way actually.

All This shows good taste and common sense. You have titles that will stand. Mages initiation is good too, like quest for glory but innovative enough and keeping with its spirit.

Graphically I would have liked darcs eye color to change to the color of his element. Like they were colored in the final art where he completed his initiation on my first play through ''air mage''.  ''Working on fire mage''. "red in that case, shades of a good voldemort without the snakey stuff?...or with if you consider the sepent spell, ''Voldemort used the fiery serpent in his battle against Dumbledore but then there was also something similar used by swan in ''Lord of illusion''.
#9
I was air first time, but to be true I would be goat fish, or earth/water. I associate air not with absent mindless but magicians of this sort. Also in quest for glory:

Aziza: What is the element most appropriate to a magic shop owner? Answer: air ''Keapon''.

In the feminine: She was a queen of air and darkness. ''suppose shadow here''.  Aziza was the water mage. She was almost pure logic though.

Making water the hero's just means they are Astral, water/sea is a metaphor for the astral. Or get Cuthulu mythos and we have similar creatures we saw at the priestess place and the woods. Easily defeated, A bit fishy if you ask me. hahaha.

Sea can also mean space in some visionary fiction but that dose not apply here.
#10
As of yesterday I know galaxy did not put it in because still getting overcharged for mana potions, and card game is only 0.5% winnable, or something like that. I loved the game, on my second playthrough.

BTW on air, I set the priestess free the first time, though I knew she would not reward darc, considering the way intitates messed with her, that she let him live same as he let her, shows decency. Darc should grow up and marry her or something.

Trying for perfect score.