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Messages - Poki

#1
General Forum /
July 27, 2006, 01:26:42 AM
QuoteI must say though, that I am only responsible for part of the writing--the basic story and creation of the characters.  I also worked alongside Chris on this.  The true magic really came out when Daniel Stacy, of King's Quest II VGA fame, transformed each of these characters into a really interesting, living, breathing entity and added some awesome humor to the mix!

Okay. I can see, that this was not fair of me. Chris? Daniel? Where are you? You get the golden Poki-medal of excellent storydevelopment as well.  :hehe:

Nontheless - I feel it's time that the title of "director" should be applied more prominently to the work of the executive dramaturgist of narrative computergame. I have worked as director of two shortmovies and I have developed an adventure game. I know the parallels. Watching the camerawork of the Al Emmo introsequence shows that it helps to think in cineastic lines (if you choose to think in lines at all - and not in wiggles). I really mean the following sentence: The camerawork of the Al Emmo intro is much better than in many cutszenes of Monkey4. Leaving aside the skills of 3D modelling, LucasArts could learn something from you.
#2
General Forum /
July 26, 2006, 05:37:05 PM
Something I forgot: Above in the thread I have read some inspirations and discussions about future himalaya-projects - I would like a sequel of Al Emmo, where the Narrator is the main character  :rolleyes:  Wouldn't it be fun, if he had to learn, that it is not that easy to be under control by a demented computergamer? Hihihihihihihi.


sry. just an idea.
#3
General Forum /
July 26, 2006, 05:31:28 PM
Yeeeeha.

Finally I found my way into this Forum to post the following comment:  Adventures belong to storywriters, that's the point. When you look hard enough, there is a lot of adventure-producing going on in the gameindustry. But when you look again, you recognise, that there is almost no adventure-writing going on. All the stories seem to revolve around the same lame pseudohorror-mediummystic-scenario without any sense of humour or dramaturgy. But - wow! - Britney, you are surely a heck of a writer! You don't need better computers or faster renderalgorythms to create a narrative computer game. You need a story and characters you can sympathise with. Al Emmo is a great project. Go, Britney, go!

And - oh - I liked that last slogan: Long live adventure games. But just when brains live long either.