Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - WriteOh

#1
Technical & Bugs forum / Re: Mage's initiation
March 27, 2013, 03:37:49 AM
The spelling is my fault, I'm afraid. I'm Australian, and we use the British spelling. However, for Himalaya projects I'm required to use the American spelling. So occasionally I revert to my native ways. :)
#2
Mage's Initiation Forum / Re: Congratulations!!
March 27, 2013, 03:34:58 AM
The demo feedback was immensely helpful, on just about every level. The fact that the vast majority of it was so well thought out, detailed and specific was taken as highly motivating.
#3
Thank you for your excellent and verbose feedback. The only only point I feel i can comment on, as the writer, is my decision to write the story from a first person perspective. Your reflections here were interesting, as I have a very different response to second person. I find that it distances me from the character, whereas first person allows me to get further inside the character's head. That's perspective for you!

Having said that, I take your point about the awkwardness of some lines where D'arc says what he's doing, has done or is or going to do. Certainly some rephrasing is in order, in places. I'll keep that in mind when I come to polishing the text (once again!) prior to the voice recording.
Again, your thoughts and responses are appreciated and I thank you for the time you've taken to write them. I hope the final product is to your liking!
#4
Al Emmo & the Lost Dutchman's Mine Forum /
August 01, 2009, 07:13:27 PM
Glad you're enjoying Al Emmo, Martijn. While responding to your questions would be self-serving (I'm the writer), I will say that I'm pleased my humour - described as "misplaced" by a teacher of mine - is doing its job. :)
#5
Al Emmo & the Lost Dutchman's Mine Forum /
February 24, 2009, 05:17:53 AM
Thanks for your review, Dr Jones. For me (the writer of all but the game's story), Al Emmo was a steep learning curve!

I agree with some of your points. Though I suspect a first person approach may have been proven even more powerful, I thoroughly enjoyed John Bell as the narrator - he made it better than my lines, in my opinion!

Looking forward, it is hoped that I shall be able to contribute to further projects, as I continue on my journey as a writer.

I am glad you enjoyed the game. It is gratifying that Al Emmo is still being discovered and savoured by fans of the adventure genre. They're still out there, these adventure games, we just have to find them!
#6
General Forum /
November 18, 2008, 06:28:24 AM
Quoteriding my pedal bicycle from Phoenix, Arizona to Panama City, Panama

Crazy fool.

Good cause, though.

Ride safely, or at least look after your drawing hand. (Unless you want to send that to us... we could use it!)  :D
#7
General Forum / Reflections
October 22, 2007, 04:20:22 AM
Hey John,

Thanks for your input.

From a writing perspective, I take your point about the hero's journey. It remains a powerful story in all its iterations. (Why, oh why, did Star Wars have to abandon it in the prequels?)

I've learnt a lot since Al Emmo, and there's so much I know I could do to push myself further. Narration wise, I'd definitely want to to aim for "less is more".

Having said all that, I thoroughly enjoyed working on Al Emmo. Definitely a rewarding experience.

Daniel Stacey
#8
General Forum / Happy Birthday
May 08, 2007, 09:18:03 AM
Have

A

Permanent

Party,

Y'all


Because

It's

Right

To

Have

Drinks

All

Year
#9
General Forum /
November 15, 2006, 05:57:05 AM
My condolences.

I mean, Happy Brithday.

(Always get those confused.)
#10
General Forum /
November 03, 2006, 01:28:12 AM
Happy Bir...

Oh wait, I missed it. Nevermind, then.
#11
General Forum /
September 28, 2006, 12:05:19 AM
I suppose the official answer is, "We're keeping our options open."

Sales, of course, could open them a lot faster. :)
#12
General Forum /
September 18, 2006, 05:22:34 PM
Hope you enjoy the game, mate!
#13
General Forum /
September 07, 2006, 01:05:48 AM
Hooray... so many emotions...

 :cool:  :hehe:  :cry:  :laugh:  :satisfied:
#14
General Forum /
September 01, 2006, 08:24:33 AM
All too flattering, but thank you!

(Where's that pin?)
#15
General Forum /
August 30, 2006, 01:46:08 AM
QuoteHow would you feel about side-stepping comedy for an adventure with a serious and more dramatic undertone?

I see comedy as an aspect of drama, but if you mean more "serious", then sure... I'll try my hand at just about anything!
#16
General Forum /
August 24, 2006, 02:34:56 AM
Brit,

May the many mozzies of my modest land molest your fading memories. And if the malady of moving years remains... partake merrily of as much mead as you might manage.

(A good bottle of red does the trick, too.)



Happy Birthday.
#17
Al Emmo & the Lost Dutchman's Mine Forum /
July 05, 2006, 08:25:17 AM
I wrote stuff.

Lots of stuff.

Deleted a heap too.

So many lines. So little time.

One challenge was generating a style that wasn't an imitation of Leisure Suit Larry or Freddy Pharkus. Once I spent time with the characters, the game's own flavour started to come through.

Though I came on-board as a text and dialogue writer, I found room to include my own design story ideas. The scenes at the end of Act 4 and 9, for example, weren't in the orginal design doc. Extensions to puzzles, developing backstories, and a chance to sow the seeds for a sequel were some of the perks of writing for this game.

It's also fun typing out a sequence in a few minutes, and watching it come together over several months. :)