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Messages - ratpizza

#1
Wow, until a few days ago I wasn't even aware that this game was being worked on. It was a pleasant surprise indeed, I think this will become a really awesome game, of the same calibre as the QFG-games in every aspect and perhaps even outshining them. I had a great time just looking at the gorgeous visuals and listening to the wonderful soundtrack. My favourite was probably the training hall, both visually and auditory. And I enjoyed the puzzles to, they were sufficiently challenging without being to convoluted. About the combat-system I personally enjoyed it. Although it is technically in real-time it actually felt more like a turn-based system since it has a slow pacing and relies much more on strategic thinking than quick reflexes. Yes, vs. ordinary me-bash-you grunts there is indeed a lot of run-and-shoot tactics involved but I understand it must be very difficult to design it in any other way, it boils down to that old problem of "linear fighters vs quadratic wizards". However, I can easily imagine battles becoming far more interesting when you have to engage in magical duels against spellcasting enemies. I also appreciated the small touches such that goblins will flee if hurt to badly and that they try to block fireballs. (though it struck me as a little odd that their shields make a clanking noise as if hit by a physical weapon and not a spell) ;) What I could nitpick on is that it is very easy to get surrounded and stunlocked to death and that the standard cursor seemed to imprecise for aiming. Also, a more general nitpick is that you couldn't load/save games by simply double-clicking, I did this on instinct several times to no avail, it would be nice if this would be included in the final version. And it seemed a little artificial that the characters in their close-up portraits never did blink.

I discovered a few bugs while playing the demo, they have likely been detected by now, but I thought I'd mention them anyway:

- The green gem can be picked up an infinite number of times.
- During combat the game crashed to desktop with the error message "Error: The character "Redcap Goblin" could not be displayed because there were no frames in loop 0 of view 259."
 
   
Oh, and my favourite line was for clicking the mouth icon on the mortar ("It can't grind stats")  :D

Keep up the good work, really looking forward to play the full version. :)